Ben Kleber

The sky is (not) the limit: an Environment Artist's foray into simulation.

In many ways, simulating the real world is the logical endpoint to what a lot of (realistic) video games are attempting, yet there exists an almost completely separate industry and community dedicated purely to content creation for games like the MS Flight Simulator series. Ben, having originated in the Half-Life editing community and worked on various first- and third-person action games in over 20 years, will speak about the parallels and the many differences and challenges his adventures into creating for flight simulation have brought. He will give perspective to potential newcomers in the art field and showcase some real-world examples of what especially environment artists can expect in this ever-expanding universe.

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