Ilkka Wallo

Even no process is a process

Can you describe the process for how you or your company develop games? Are you quoting the Agile Manifesto or do you start your sentence with ”Well, we’re doing Scrum, but not really…” Or what are those things anyway? Maybe you just want to make games and all frameworks and pipelines just restrict your creative freedom? Maybe you honestly feel like you have no process for making games? This presentation is less about listing out best practices or revealing the 10 secret steps to making 10/10 games, and more about having an introspective look at how we organize ourselves in game development.

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