Tim Spaninks

Level Design Rules and When to Break Them

Having started to make video game levels since the age of 10 and working in a variety of game studios and countries over the years, Tim has built a thorough grasp of level design workflows and design principles that are used across the game development field. Building a uniform jargon and standard helps developers with many different specialities communicate consistently. But have our game levels become formulaic and predictable? Let’s take a look at a number of established design “rules”, see what merit they hold, and how we can make things interesting by breaking them.

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