Speakers

Producers, designers, engineers,

Experts from all around the world

Ilkka Wallo

Senior Game Producer
   
Even no process is a process

Lauri Taavila

Developer
   
How It’s Made: Implementing Cards in our Sticker Sticking Deckbuilder

Vojta Nedvěd

Audio Director
   
Artistic and technical approach in Kingdom Come: Deliverance 2 sound design

Ashley Peter

Game Developer
   
Blank to Bank: Process & tips form making & shipping games

Ben Kleber

Environment Artist/Lecturer
   
The sky is (not) the limit: an Environment Artist’s foray into simulation.

Luke Savage

Education Advisor
   
A Games Industry Survival Guide: Lessons to learn, skills to master, trends to consider.

Ksenia Koster

Business Development Manager for Europe
   
3 Currencies of Videogames Marketing

Daniel Fischer

Producer
   
Building a work culture when you work in a passion industry

Kalliopi Tsavari

Gameplay Programmer
   
Breaking the Programming Ice: Communication Skills Every Gameplay Programmer Needs

Mikko Happo

Leading consultant
   
Icefishing out of nothing – creating a gaming genre. What else it requires than programming?

Zakarias Henricson

Technical Animator
   
Many Layers of a Raider – Animation and procedural tech in Arc Raiders

Hideyuki Shima

Composer, Arranger, Agent and CEO at Shima Music Production & Agency Oy
   
Basic String Orchestration Over Common Chord Progressions

Tim Spaninks

Senior Level Designer
   
Level Design Rules and When to Break Them

Antti Seppänen

Narrative Designer
   
Exploring Agency Denial: Mapping an Uncharted Design Space

Sebastien Croteau

CEO at The Monster Factory
   
Beyond Dialogue: The Universal Language of Efforts and Grunts in Video Games

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