Producers, designers, engineers,
Experts from all around the world

Ilkka Wallo
Senior Game Producer
Even no process is a process

Lauri Taavila
Developer
How It’s Made: Implementing Cards in our Sticker Sticking Deckbuilder

Vojta Nedvěd
Audio Director
Artistic and technical approach in Kingdom Come: Deliverance 2 sound design

Ashley Peter
Game Developer
Blank to Bank: Process & tips form making & shipping games

Kim Mustalahti
HPC Engineer
Why the games industry needs YOU!

Ben Kleber
Environment Artist/Lecturer
The sky is (not) the limit: an Environment Artist’s foray into simulation.

Luke Savage
Education Advisor
A Games Industry Survival Guide: Lessons to learn, skills to master, trends to consider.

Ksenia Koster
Business Development Manager for Europe
3 Currencies of Videogames Marketing

Daniel Fischer
Producer
Building a work culture when you work in a passion industry

Kalliopi Tsavari
Gameplay Programmer
Breaking the Programming Ice: Communication Skills Every Gameplay Programmer Needs

Tarina Pelttari
Game artist
Color, from theory to practice

Riikka Kilpeläinen
Development Manager
Day-to-day Production Data

Mikko Happo
Leading consultant
Icefishing out of nothing – creating a gaming genre. What else it requires than programming?

Zakarias Henricson
Technical Animator
Many Layers of a Raider – Animation and procedural tech in Arc Raiders

Jesse Honkanen
Game Designer
How to make it in mobile as indie

Ville Saarenketo
Solo game developer
Video Game Tutorials

Hideyuki Shima
Composer, Arranger, Agent and CEO at Shima Music Production & Agency Oy
Basic String Orchestration Over Common Chord Progressions

Tim Spaninks
Senior Level Designer
Level Design Rules and When to Break Them

Antti Seppänen
Narrative Designer
Exploring Agency Denial: Mapping an Uncharted Design Space

Sebastien Croteau
CEO at The Monster Factory
Beyond Dialogue: The Universal Language of Efforts and Grunts in Video Games